The Blender-Mathutils module originated from Blender, where it has been used for some years in production as a utility module for use in areas including animation, games, and mesh manipulation. This differs from 'numpy' in that it is computer graphics focused, combining Matrix and Vector types with rotation classes, which is very useful for use with animation or anywhere Euler and Quaternion values are frequently used. This project is mainly a build system around the actively maintained mathutils code in Blender to allow non-Blender related projects to make use of it. A link to the Blender repository is used so that the source never gets out of sync.
|Licenses||GPLv2 or later|
|Operating Systems||Linux BSD mac Win|
Release Notes: This release updates mathutils to follow Blender 2.65 API changes. The most notable change is the addition of arbitrary-length Vectors(). This release also adds a Matrix.adjugate method.