Projects / Equalizer

Equalizer

Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.

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Recent releases

  •  28 Jun 2013 08:44

    Release Notes: This is a stable feature release, adding head tracking support using OpenCV or VRPN, asymmetric eye positioning for stereo rendering, and the ability to change segment frusta at runtime.

    •  27 Nov 2012 14:09

      Release Notes: This is a bugfix release for 1.4.0, fixing nine bugs.

      •  07 Sep 2012 09:42

        Release Notes: This release adds scalable rendering performance features: asynchronous readbacks, region of interest, and thread affinity.

        •  20 Jun 2012 12:27

          Release Notes: This release adds various scalable rendering performance features: asynchronous readbacks, region of interest, and thread affinity.

          •  20 Apr 2012 09:50

            Release Notes: This release fixes an RSP race during connection, sequels missing from packages, the installed example CMake build not working, race and performance issues with multicast object distribution, --eq-layout being activated on the second frame, and installing "find" scripts in the CMake root.

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