Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
|Tags||multimedia Graphics 3D Rendering Viewers Scientific/Engineering Visualization Software Development Libraries Application Frameworks Clustering/Distributed Networks 3D|
|Operating Systems||Windows Windows Windows Mac OS X Unix|
|Implementation||C++ OpenGL Equalizer sockets multicast Infiniband|
Release Notes: This is a stable feature release, adding head tracking support using OpenCV or VRPN, asymmetric eye positioning for stereo rendering, and the ability to change segment frusta at runtime.
Release Notes: This is a bugfix release for 1.4.0, fixing nine bugs.
Release Notes: This release adds scalable rendering performance features: asynchronous readbacks, region of interest, and thread affinity.
Release Notes: This release adds various scalable rendering performance features: asynchronous readbacks, region of interest, and thread affinity.
Release Notes: This release fixes an RSP race during connection, sequels missing from packages, the installed example CMake build not working, race and performance issues with multicast object distribution, --eq-layout being activated on the second frame, and installing "find" scripts in the CMake root.