The aim of this project is to create a free (open source, OS independent) remake of the classic SSI game Imperialism. While the spirit and many concepts of the original should be preserved, it should not become a pure copy but advance the concept in a sense that modern elements of strategic games are included, e.g. of the Civilization series. The game is written in Java using Swing for the user interface. The philosophy is to keep it as simple as possible, use standard/well tested libraries wherever possible and to demand clean, understandable code.
|Tags||Strategy game Turn Based Strategy Imperialism remake Python|
|Operating Systems||Windows (32 and 64 bit) Linux (32 and 64 bit) Mac OS|
|Implementation||Python PySide Pygame|
We added a new development method to our inventory: ScrIMP. It is derived from Scrum, an agile software development method and especially adapted t...
Release Notes: Steady update. Continuous terrain effect, extending over several tiles. A complete overhaul of the server-client communication. Can send and receive chat messages.
Release Notes: A nicer start screen was included.
Release Notes: This release added a Windows launcher that checks for the correct version of Java and a Windows installer, and has been successfully tested under Linux. Background music composed was added. The map was improved with borders, cities, rivers, and provinces. Diverse artwork was provided for the terrain and the start screen. There were many small changes.
Release Notes: This is an update with more terrain features like resources, provinces, and nations. It is partly editable and has more UI elements. Under the hood, the network code is also already a bit developed.
Release Notes: This is the first version with some User Interface elements and a simple terrain editor.