OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable implementation of the game that will run on Linux, Windows, and Mac OS X. No game data is distributed with the code; the user must already own a copy of Morrowind to use the software.
|Operating Systems||Windows Windows Windows FreeBSD Linux Windows Mac OS X|
Release Notes: This release implements Acrobatics, God Mode, and torch extinguishing, and makes the breath meter change color when it is running low. There are many bugfixes to OpenMW, and many new features for the OpenCS editor.
Release Notes: This version implements melee combat, lycanthropy, and drowning. There is also now auto-initialization of AI packages and mouse wheel transitions between first/third person have been implemented. Many bugs were fixed, and there were a few improvements in handling the menu windows.
Release Notes: This release implements SoundGen for NPCs and creatures, hardware mouse cursors, and first person animations. It also contains various bugfixes.
Release Notes: This release brings the much-anticipated animation layering feature, Athletics, Security, Night-Eye, and Blind, along with a plethora of other fixes and changes. This release also adds openable doors to the game.
Release Notes: This release implements item repairing and enchanting. NPCs can do pathfinding and have a traveling AI package. Various bugfixes, scripting improvements, and some code cleanup. The engine now supports basic particles, texture animations, and has a fallback for settings.