Projects / QTads


QTads is a cross-platform multimedia interpreter for Tads (Text Adventure Development System) games. Both Tads versions in use today (Tads 2 and Tads 3) are supported. It should be easy to port to a range of platforms, including embedded devices. MIDI, Ogg Vorbis, MP3, and WAV sound formats are supported.

Operating Systems

RSS Recent releases

  •  02 Jan 2013 23:12

Release Notes: This is a bugfix release. It fixes a problem where the interpreter was not able to create savegames on some systems. File handling should now be fully internationalized. File paths and filenames (saved games, transcripts, game files, etc.) should now work in any language on all systems. The TADS 3 VM no longer produces the same sequence of random numbers every time the interpreter is launched. For those of you who like to build QTads from source, you can now build it against Qt 5. The released binaries will still be using Qt 4 though, since it's well tested.

  •  02 Sep 2012 18:03

    Release Notes: This release updates the TADS virtual machines to 2.5.16/3.1.2.

    Release Notes: This release updates the TADS virtual machines to 2.5.15/3.1.1. It comes with an application icon for Mac OS X and Windows. On OS X, it registers the file types it can open and provides icons for them.

    •  29 Mar 2012 21:39

    Release Notes: This is a bugfix release: Games could not create new files and would print a "file operation prohibited" error, even if the write permission setting in the preferences was set to permit that. On Mac OS X, some fonts (like "Garamond Premier Pro") could cause the interpreter to crash. The application would crash often on Windows XP systems. Games sometimes were unable to find their data files. MIDI music looping should now work correctly on Mac OS, instead of playing just once.

    •  05 Jan 2012 22:40

      Release Notes: The TADS virtual machines have been updated to 2.5.15/3.1.0. A "soft scrolling" option is now available in the configuration dialog. On Mac OS X, text positioning could be off by a few pixels in some circumstances; this has been fixed. The confirmation dialog that appears when trying to restart or quit a game can now be disabled. File I/O safety levels can now be configured separately for read and write access. An online update check is now performed when the application starts (but the behavior is configurable).


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