The Blender-Mathutils module originated from Blender, where it has been used for some years in production as a utility module for use in areas including animation, games, and mesh manipulation. This differs from 'numpy' in that it is computer graphics focused, combining Matrix and Vector types with rotation classes, which is very useful for use with animation or anywhere Euler and Quaternion values are frequently used. This project is mainly a build system around the actively maintained mathutils code in Blender to allow non-Blender related projects to make use of it. A link to the Blender repository is used so that the source never gets out of sync.
PyLogsParser is a library exposing everything a developer needs to get started with parsing and tagging logs from the most common open-source applications. It includes parsers and a plug-and-play tagging. The parsers are XML definition files that are designed to be easily readable and need very little skill in programming or regular expressions, without sacrificing powerfulness or expressiveness.
csv2html is a command line utility and reusable Python module that convert CSV files into HTML tables and full HTML documents. They can use either the old school HTMLgen module or the more modern HTML module (both for Python 2.x), and offer a wide range of options for formatting the output.
Dyject is a dependency injection module for Python. Unlike other enterprise libraries used for Inversion of Control (IoC) which have classes which look like AbstractSingletonProxyFactoryBean, dyject is simple to understand and easy to use. It supports both Python 2.7 and Python 3, has no other dependencies, and uses standard configuration files to define and wire objects.
Pythonect is an experimental general-purpose dataflow programming language based on Python. It provides both a visual programming language and a text-based scripting language. The text-based scripting language aims to combine the quick and intuitive feel of shell scripting with the power of Python. The visual programming language is based on the idea of a diagram with “boxes and arrows”.