sge2d, also known as SDL Game Engine, is a platform-independent 2D game programming framework for C/C++ programmers with the least possible dependencies for easy porting and with a focus on easy API calls and the requirement of commercial programmers. Major features include animated sprites with exact pixel collision detection, A* pathfinding, encrypted files, and more.
TextureBuilder is a program to simplify the task of building several texture formats from six skybox images. The six different images represent the front, back, left, right, top, and bottom sides of a cube. They are combined to either a cross texture with the horizontal part up, a cross texture with the horizontal part down, a sideways cross texture, or a texture set including script files for the Torque 3D game engine.