FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core, GPGPUs, and clusters of them. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven comparable or faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.
Release 1.0-rc2 now available:
- introduced the ubuffer.hpp file containing a new and fast unbounded buffer implementation based on the SWSR_Ptr_Buffer
- introduced the possibility to choose at compile time between bounded and unbounded buffer in the implementation of the point-to-point channel (SWSR_Ptr_Buffer vs uSWSR_Ptr_Buffer)
- the allocator has been revisited and improved
- minor cosmetic changes
Release 1.0 now available (with several new features).