The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.
Ecere Chess is a very simple, but fun 3D chess game with AI and network support. It will run on any platform supported by the Ecere SDK (currently Windows and Linux). It is a good opponent with whom to practice your chess skills, as although it is not very smart, it will rapidly take advantage of your mistakes since it sees all possibilities two moves ahead.
Acovel is a cross-platform media player (currently running on Linux and Windows). It features an intelligent algorithm that will analyze both ID3 (v1 ahd v2) tags and filenames to fill up its music collection database. Its search feature is very fast. It is currently limited to playing albums, but upcoming versions will make it a full-featured media player.
Ecere Fractals Explorer is a cross-platform explorer for the Mandelbrot and Julia set fractals. It supports smooth coloring, features a gradient editor, supports arbitrary powers, has an option to save with or without computed data, exports to a variety of image formats (with or without bilinear filtering), and comes with a few interesting presets.
Correct Link for eC Programming Guide
Sorry I didn't get the link right. here it is (http://www.ecere.com/tao.pdf).
eC Programming Guide
Both sections 1 and 2 of The Ecere Tao of Programming are finally completed. The first sections teaches mostly the aspects that eC shares with C, while at the same time pointing out the innovations of eC. The second section teaches the object oriented concepts introduced with eC.
These sections together are intended to teach eC programming to both new programmers and experienced programmers alike (regardless of the background experience, be it C, C++, C#, Java, VB…). They therefore make up the official eC programming guide.
The remaining sections of the book will focus on teaching the various functionalities available in the Ecere SDK, such as the GUI toolkit and 2D/3D graphics engine.