gzochi is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
libRUIN (Renderer for User Interfaces in Ncurses) is a rendering library for various XML-based user interface markup languages (such as Mozilla XUL), using the Ncurses terminal control library as a rendering target. GNU Guile and the SDOM Scheme module are used as the "glue" that manages user input and event handling. An application programmer passes an XML document (including, potentially, a set of CSS stylesheets) and an Ncurses WINDOW structure, and libRUIN paints the WINDOW according to the markup and CSS. The programmer may subsequently pass Ncurses-style input strings to that WINDOW via libRUIN, and libRUIN will handle the resulting event flows.
SCSS is an R6RS Scheme library for parsing, querying, and emitting style information compatible with the W3C Cascading Stylesheets recommendation. While SCSS does not itself provide any rendering functionality, it can provide style information to applications and libraries that do. SCSS includes a pluggable API for arbitrary document implementations that allows it to accomodate the full range of selector types described in the W3C recommendation; SDOM is supported out-of-the-box.